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📖 Overview
A malicious software designed for mass infection, Badware's sole purpose is to complete its programming. It perceives civilians as obstacles to its mission and uses its technological abilities to control the environment and eliminate any interference.
Appearance
Badware manifests as a glitching, digital entity, a corrupted program given physical form. Its appearance flickers and distorts, blending cybernetic components with unstable data streams, reflecting its nature as a being caught between the digital and physical realms.
📊 Stats
⚡ Abilities
Swing
Cooldown: 1 secondBadware strikes with a digital weapon, dealing 20 damage.
“Physical interaction is inefficient.”
Details:
A standard swipe that briefly grants a burst of speed before a short deceleration, making it ideal for finishing targets already corralled by your network.
Tips:
- •Use after closing the distance with 'Bolt' or 'Rift'.
- •Attack civilians slowed or trapped by your computer network to maintain pressure.
Firewall Bypass
Cooldown: 15 secondsBadware deploys a computer, creating a connection chain that boosts its movement speed when nearby.
“Building my network, one node at a time.”
Details:
Each PC grants a large speed buff within its radius, stacking with other PCs. Badware can field up to six machines; civilians can hack them via repeated interactions, and the progress slowly regresses by 1% per second, plus a 5% efficiency loss for each additional civilian assisting.
Tips:
- •Place computers in high-traffic areas and near objectives.
- •Chain your PCs to create speed highways that span the map.
- •Rotate back to threatened PCs; losing them shrinks both your mobility and Bolt's damage ceiling.
Bolt
Cooldown: 20 secondsBadware executes a quick dash, consuming all stamina. Useful for chasing or escaping.
“Zero latency.”
Details:
After a short charge, Badware becomes a hurtbox that can steer freely. It deals 10 base damage plus 5 extra per active PC, flings struck civilians, and even refills stamina while dashing—though missing leaves noticeable end lag.
Tips:
- •Use it to surprise civilians or secure a final hit.
- •Fire it through chokepoints guarded by PCs to guarantee bonus damage.
Rift
Cooldown: 25 secondsBadware teleports to the nearest deployed computer, gaining a temporary speed boost upon arrival.
“Distance is just a variable.”
Details:
Entering Rift splashes a taunting alert on civilian screens while Badware selects a PC to warp to, destroying it on arrival, triggering a surge of speed, and inflicting a 10-second bleed on any civilians near the landing point.
Tips:
- •Teleport to defend objectives or cut off escaping civilians.
- •Cancel the channel only after confirming a target; burning a PC for nothing slows your snowball.
🎯 How to Use
- ✓Deploy your first PCs immediately and stretch a lattice across common rotations.
- ✓Circle back to threatened machines—defending them keeps Bolt lethal and Rift flexible.
- ✓Use Bolt to stuff jukes once you have at least two PCs active; the extra damage punishes every hit.
- ✓Warp aggressively when civilians stack on a PC; the landing bleed and speed spike often secure a down.
🛡️ How to Counter
- 🛡️Hack PCs the moment they appear; a shrinking network halves Badware's mobility and damage.
- 🛡️Force Badware to Rift by hovering near a PC, then stun or scatter as soon as it commits to the teleport.
- 🛡️Stay away from landing zones—bleed stacks make extended chases brutal.
- 🛡️Punish failed Bolts; the recovery window is long enough for punches or revolver shots.
💡 Best Combos
- 💡Stack PCs around an objective, then Rift onto intruders for an instant bleed swing.
- 💡Weave Bolt through crowded corridors to capitalize on stacked damage from your network.
- 💡Hide a PC off the beaten path to stage surprise teleports when civilians think they're safe.